Unlike instancing, no extra memory is used by the repeating geometry – only the source mesh is loaded – making it possible to have “billions of polygons without any impact on the memory consumption”. However, it does include the other main new feature in V-Ray 6 – the VRayEnmesh modifier, which covers the surface of an object with repeating geometry, in a way analogous to tiling a texture. ![]() The initial beta does not include Chaos Scatter, the new object scattering system originally rolled out in Corona 8 for 3ds Max and Cinema 4D earlier this year. The release makes Cinema 4D the latest host application to get the new features from V-Ray 6, following the release of V-Ray 6 for 3ds Max and V-Ray 6 for Maya. V-Ray Enmesh generates repeating surface geometry without instancing New features in the latest major version of the renderer include V-Ray Enmesh, Chaos’s system for repeating geometry across the surface of an object without instancing, and procedural clouds in V-Ray Sky.Ĭhanges unique to the Cinema 4D edition include the option to convert existing V-Ray materials to the new V-Ray Node materials and support for rendering particles, including those generated by X-Particles. Orignally posted on 23 August 2022 for the beta, and updated with details of the stable release.Ĭhaos has released V-Ray 6 for Cinema 4D.
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